12 hours ago

Huhhhhh


so the guy on the left is now actually renamed to a-200 (previously, it was named to a-120 because door 200 never even existed) but I renamed it to 200 and changed his audios instead (slightly changed his mechanic a little bit). Because now I thought of adding his doors version who is called a-120 which will be the variant version of a-200. They both have different looks so in game a-200 and a-120 will not share the same image just for no confusion. In paint.net a-120 uses the pencil tool especially having alot of polyglitch effects and a blur at the back. And for a-200 uses the paint brush tool but with a slight jpeg distort on his scribble but you don't actually see it very well. They both will come from the front but they act differently.



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Well It is settled everyone! L section is offically coming back to Rooms: good sirs edition As a update and some new stuff. Stay tuned everybody!

Just testing the animation really for this scene.

Don't worry everyone I didn't forget to add A-200 in the mod

beef is about to happen

So I will put all my mods on hold for now, because I am going somewhere for this school break and hopefully I'll enjoy it. So I won't be able to post teasers and not do much. But before I possibly go somewhere here are 2 teasers! what is hinting?

for anyone who is a rooms low detailed or interminable rooms fan or those sorts. Yes I am now adding a L section for more entities to spawn since there is only 100 rooms in the game. So possibly the development will take longer ig.

Giving the menu a full overhaul

Jumpscaring time!!! (You guys seemed to love video teasers alot)