Game
Unamed FPS Game
4 years ago

I added a lot to this game in the second update, coming soon, but now the engine is complete, and now, I have to share the backstory on why I became a game dev, and the real reason why I gave up on my first game, read the article to find out about these.


I used to play a bunch of games for a couple of years, and then one day, I wondered how they were made, so I looked it up on the internet, and they use coding. Eventually I thought about Game Maker Studio 2, but I heard it was best for 2d. A couple years later I found unity, and discovered hwo easy it was to make a 3d game, so eventually I learned c#. It was a great ride, and then I found the FPS Microgame, which I then though I could make a game out of. So I started and checked the tutorials on Unity Learn. I am also the first one to put Melee Weapons in the FPS Microgame, which there is a tutorial on unity forums, look it up. I have a couple mods for the FPS Microgame, which I used in my old game. Eventually I had a usb drive issue, where it stopped working altogether, and I was only working on the second level. I felt this game was hard to start, and then I realized, why am I even using the FPS Microgame, so I started with a Parkour game. It was fun, but the Rocket Jump felt way to much overused. Then I decided to take a break from Game Development, and started a revival of the first game, but first make a minigame for FPS Microgame, and it was cool. Later I started a new game, and made it from scratch, but soon I saw enemy ai turning bad, and soon I lost my data again. So I restarted, and then I made this game, and here we are now. I still plan on finishing this game.



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Image is not final. I am announcing that I am making another secret level. The image is the new level, its a throwback to my parkour game.

Maybe I had more engine bugs than I thought, oh well at least nobody knows how to do that (PS That block has collision, also that ugly weapon model when sliding has been removed but now you can't fire when sliding)

I may have a bit of an Error addiction (just ignore the fact this game has more than 999 errors, it works as I want and thats all I really care about now, also most of these are just repeated errors)

thats new

Coming soon to your local GJ Page.

(psst, its not a wave map)

Remember this thing, well he's back to end your level again.

This is one of the previews for slow motion.

The new parkour level is gonna be released soon. Here's a video showcasing it

Its been a couple months since I first became a dev on Game Jolt, and I have tried to make a decent FPS for a long time, I released the game in the first picture a couple months ago, but have fun looking at these pictures, the last one is my current game.

Floppy Death?

The black weird thing in the corner is the game status, but I decided to remove that.

If it doesn't play for you, here is the link to download the video: http://bit.ly/AprilGameplay