3 years ago

i added additive blending to aircraft 2 and damn the sparks and explosions look surreal




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original vs AI

there are levels to graphic design

fluid dynamics / viscosity now, did a test to make sure fluid levels were actually preserved during movement

ignore the funky player movement, it really needs to be fixed

few tweaks

OCTOBER 13 2026

Branched off to a side-scrolling version of the tile engine. Lighting now uses set transmission levels per tile, with heavier materials dampening the light and less heavy materials such as dirt allowing more light to phase through

SGI-STRIKE REMASTERED - WEAPON DEMO

adding grass outline wrApping. was a lot more difficult than expected

a week ago my fps at this scale would be sub 30

small changes add up

Death animations and blue torch.

experimenting with colored RGB lighting. Light no longer flows as a singular value down the gradient but as a collection of red, green, and blue values, which can easily be modified for different colors to drop off first or be more prominent