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17
3 months ago

I added the Buzzbomber badniks.

The fly in a direction and shoot if detect the player then turn back and don't shoot untill next stop.




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The most difficult part of making a multi-layer background parallax is splitting a background. Especially if the background parts are not just separated by lines and we have to erase carefully instead of simply splitting the image in halves.

These are the changes in the level selecting screen.

Up and down keys or buttons change the Act. And also now it supports English. And it's no longer using that purple oval from sonic1 for level cards. This new thing comes from SonicHeroes.

I installed Linux.

Majin Sonic Boss From Sonic FGX Ultimate

The next two levels are completed and only needs a boss fight.

Super Eggman

I tried Ubuntu. And I really like to install and use it every day but all kind of Linux has incompatibility with my graphics card and the display will be locked in 4:3. And I couldn't find any solution for it. which happened when I used android-x86.

I learned to make a 2D game which isn't using pixelated sprites.

These are some sample models to test that if I can make this. It is inspired from WonderBoy series which was a platformer RPG and used melee weapons to attack.

Some Screenshots of Sonic Ultra by Team Ultra! Download and Play today: https://gamejolt.com/games/sonicultra/882189

I made the crabmeat badniks.

They move and when reach a block or empty ground they shoot a canon and turn back.

And I tried to make a different animation for it than what Sonic 1 had.