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How do I plan a game project?
- 1: Do I have a vision of the wanted result?
Yes: Go to step 2
No: Sketch
- 2: Once sketch done, I create the game project in C3.
- 3: Then, I create placeholders to check what resolutions the assets must be.
While I am in a train, why not drawing your OC in front of me for some companies? :3
in a hotel room
on my laptop
looked up to find the most suspicious looking lamp ever
When you wake up at 3am and you remember that embarrassing thing you did in school when you were 13
This game is a tribute to a game from my childhood: Vigilante 8.
Choose from a diverse roster of vehicles. Unleash devastating attacks with machine guns, missiles, homing rockets, and explosive mines as you battle opponents across destructive arenas.
The least favorite part when I do game dev is when I must change my initial game design in the last minute after all my planning, because of the game engine limitations.
"I had a stroke reading that"
I know its been a while, but here is a small video a did based on something someone by the name "matt rose" did
Easy, when the game passed all QA tests with success after all the features + assets + coding are done.
























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