
I am a very happy lily :)
Next up
I figured out a way to make a very rudimentary world gen algorithm that has pseudo-randomness, but it's only fit for testing.
It's only a couple scripts though which is nice, but a full generator will need a lot more.
Here's the format of origami.
You first inherit the data from an existing block, then you can set various keys (including any you add yourself!), after which you add the block to the registry.
You see no lists in the process.
i decided it would honestly be easier to write my own version of paper minecraft that actually does the shit its supposed to and oh my god i made a tile engine by myself
do you notice anything... fucking stupid i did?
HELL YEAHHHH my block updates system is already more advanced and thorough than Paper Minecraft could ever dream of.
I'm so proud of this update stack scheme. It's made a system that is far closer to how Minecraft actually evaluates block updates.
Yes, i've tested stuff in-game too to analyse how each redstone component works. Very helpful for understanding BUs.
redstone
HAHHAHA EVEN QUASI CONNECTIVITY WORKS










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