Game
Project Flight

6 years ago

I am now steps away from completing my last College assignments. You can expect me coming back onto Project Flight by the 30th of May! FINALLY!!!


Long time no see (as usual with me, thanks to all of my studies). I had so much work to do during the past weeks in so little time that I was never able to update anyone here. But, that schedule carnage is finally reaching an end. I only have one assignment left before I am completely free (it is a Unity game that I might as well publish here at a later date)! Well, 2 assignments, but the other one is a team project and I already have the passing grade for that class. So, I’m not counting that one.

BUT, that didn’t stop me from thinking about Project Flight. The Unity game I had to make was actually for me an experiment for Project Flight and it gave me a ton of new ideas. I tested a revamped checkpoint system, a main menu controller, a new type of custom UI curvature, a new and more flexible spline plugin letting me make actual loopings, etc. This might call for a code rewrite, but the mini settings menu will come out first.

Also, about those new ideas I had, here are some:

  • Multi-path races: With the new spline plugin I got, not only I can now make real loopty loops, but I can also make track sections join each other. This calls for multiple tracks in one single environment (something I wanted since the beginning) and maybe a way to make multiple paths in a single race track.

  • Gravitational zones: The current bird script compares its forward direction with the global downward direction to test how gravity should affect it. I could make zones of the track change that direction so gravity could be upside down or sideways.

I’ve got more in my mind, but you’ll hear about them at a later date ;)



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