
Next up
Better collisions are coming.
ooga wooga ooga
MY BRAAAAAAAAAAIN
I made a page for this weird project to post my ramblings.
Connected textures have been implemented on a rudimentary level. It's got some jank but the concept is there and I can easily improve it in a few days.
OOOOOOOOOUUUUUUUUUUUGHHHHHHHHHHH
having some problems with the collisions of entities, so im gonna take a break for a day or so.
if anyone thinks i should open this game up for testing or make a disc server or some shit, lmk.
turns out, the hitbox is out of sync with the player, but only visually. considering the drawn collisions are supplementary to the debug menu, i am not gonna fix that. it's annoying, but not gamebreaking.
I did it. I fucking did it.
Dynamically adjusting collision boxes that use vectors instead of the old method.
GET. FUCKING. BENT.
I am going to do what Mojang does best: procrastinate.
I want to make a tool for me to animate and define entities similar to blocks. Why don't I just include this in ExtenderDragon? See slide 2.
(ExtD is for hundreds of blocks, not a dozen mobs.)










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