I just posted the ending to this game on YouTube. It'll save you the trouble of going through this repetitive mess. (Flashing Lights warning.)
https://www.youtube.com/watch?v=mK7k93nR8d0
You're welcome.
I just posted the ending to this game on YouTube. It'll save you the trouble of going through this repetitive mess. (Flashing Lights warning.)
https://www.youtube.com/watch?v=mK7k93nR8d0
You're welcome.
Beware the front-facing DemoBots. They approach the summer home slowly, hoping to demolish it. It's nothing personal; it's just their job.
...but they didn't inform the Robot Maid. Demolition is messy business, and she can't let the house get messy.
So, I'm working on the top-down sections. There are three of these things planned for this game.
The DemoBots have to be a little shorter for this perspective, and they're mostly headed downwards. So, hopefully, I won't have to draw so many GFX.
This background full of conveyor belts might make it a bit more factory-like, but it's still ominous.
I felt like I needed to punch up these level intros.
The silhouette should indicate what kind of level you're getting into. I've yet to implement the Top-Down or Mode 7 levels, so I've only got a silhouette for the main levels.
This boss is done, more or less.
I'm gonna try to work in a different department.
...so much for that zany scheme.
Let's see if I can do something else.
If my plan for Sega CD-styled cinematics doesn't work out, Plan B would be the GBA-style cinematics.
If anything, they make decent filler.
Here. For reference.
For this one picture, they're either getting PS4'd, or they get faces.
I need to know where to draw the line on this level.
It's supposed to be a prosthetics factory of The Future. It could use a lot more Factory, though.
Despite all this work on the top-down segments, I'm not vibing with 'em.
...might as well send this into Bonus Stage purgatory, and make an additional platform stage.
Now, if I have enough motivation for Mode 7 stages, though...
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