I just posted the ending to this game on YouTube. It'll save you the trouble of going through this repetitive mess. (Flashing Lights warning.)
https://www.youtube.com/watch?v=mK7k93nR8d0
You're welcome.
I just posted the ending to this game on YouTube. It'll save you the trouble of going through this repetitive mess. (Flashing Lights warning.)
https://www.youtube.com/watch?v=mK7k93nR8d0
You're welcome.
We aren't in deep space. We're above the earth. There are no space potatoes above the earth. There's space debris, though.
The real trick now is figuring out what the starbase you're flying into looks like.
I probably should continue work on the final boss, but I wanted to show you what else I've been working on with this game.
Title menus are really important for home releases, and Game Overs are for less casual gamers.
The arms are done.
Now, let's see if adding wings is too much...
I forgot I designed the auctioneer recently. If there are robot maids, there are robot butlers, too.
...and yes, I did get inspiration from Jughead. What was your first clue?
The hands have now been drawn.
Now, I'd better program something that does the math for me to do that polygon-blending trick.
Nobody's going to mind a time-limited Bonus Stage as long as it's not mandatory to beat it, right?
...and nobody will mind if the developer himself has a hard time with it, either, right?
This will be the last Bonus Stage I'll make for the game, because all the others are already developed.
Hopefully, there'll be more than dodging space potatoes, and I'll fix the HUD to not be the same one as the racing section.
Almost there...
Thankfully, the fingers can be flipped around for the opposite direction.
Behold, blending vertex positions!
Old position + ((number between 0 and 1) * the difference between the old and new position)
This took so much math, it hurts. ...not the CPU, but it sure hurts me to do.
...and I've got four more angles to do this with.
Cutscene work begins with drawing backgrounds.
...maybe I made Timothy's hospital bed too small.
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