Game
Rosemary Village Demo

3 months ago

I'd like to inform Rosemary Village Demo players that the development of the full game is going well, but it still doesn't have a definitive release date. I'm making the game with a lot of care, so I ask you to be patient. Thanks for your attention!




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Update 0.2.0 Patch Notes

Combat

- Added a HP bar to enemies.

- Slimes now have a 25% chance of dropping Cautious Clothes.

- Potions now remove the poisoned status. +

It's been a while since I've posted the last updates about the full game, so here's a new screenshot!

Update 0.1.2 Patch Notes

Tutorials

- In the Tutorial Field (Starting Area), Fiery Friend will now, after explaining the controls, teach the player how guard works.

Combat

- Slimes now have a 1% chance of missing their attacks on the player. +

Update 0.2.2 Patch Notes

Animations

- Slightly altered the sleeping animation.

Combat

- Reduced the chances of Slimes dropping Cautious Clothes from 20% to 17%.

Update 0.2.1 Patch Notes

Score System

- Added a new score system, in which the player receives a message from the game indicating the amount of gold collected during the playthrough. +

Focusing on the release of the full game.

Hello there! I would like to inform the players of Rosemary Village Demo that I will now be focusing on developing the full release!

What does that mean? +

New update coming soon...

About the length of the Full Game.

I'm still developing it, but I think it should last around a few hours. I preferred to keep the game shorter to avoid unnecessary parts and focused on the replayability factor through interesting new mechanics... +

Update 0.1.1 Patch Notes

Bugs

- Fixed an issue where the player could walk on the outside Igloo walls.

Combat

- Reduced the Bee evasion chances from 15% to 14%.

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz