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Game
Vacan-85
11 months ago

I'd like to introduce you to the Electromagnetic Corruption Operator, better known as "E.C.O" and nicknamed "Echo".

And ignore the sound for it. That's just there for testing purposes.


In I+U, this mechanic would let you copy the data of glitches and use them for combat, platforming, and puzzle-solving.

For example, if an object is clipping through a wall, you could use the E.C.O on it and gain the ability to clip through certain walls for a short time.

This idea is inspired by two things: the videos you've posted on your page for I+U that feature a gun model, and the Flipper Zero hacking device.


As for the 3D environment I'm using, it's part of a design I think could work for I+U. I'll be adding more details soon to give you a better idea of how the game could look.



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Happy 11th anniversary FNaTI!

Please note: we're still actively working on the game, everyone on the team (Myself included) are just also working on other things at the moment.

#LostForests #FNaTI #FNaF #Fangame

the 2 night demo is here. enjoy :)

Fun Fact:

In the files of One Night at Springtrap's 1 there exists images of an unused blink meter

These could've been the replacement for the toxic meter or you could've just blinked every few seconds

It also could've been related to a vent seal

Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_

Shuiro Haname. #Commission

Commission for @ShuHaname

I worked so hard to get all four of them to the end safely, but then...

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

Coming Soon...

New Teasers!