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22
Game
Pixel Punk
2 years ago

I decided that a platformer where blows are only in close combat is very boring, so I decided to add weapons, inventory, other effects of blows, slightly changed the hud, added a loot system when finishing off the enemy.




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Hello everyone, please play my game and give comments on how to improve it https://gamejolt.com/games/PixelPunk/731171

I decided that a platformer where blows are only in close combat is very boring, so I decided to add weapons, inventory, other effects of blows, slightly changed the hud, added a loot system when finishing off the enemy.

Patch Notes ver 0.4.0 :

1. Change 3 levels,

2. Effects,

3. Hpbar.

4. Added inventory,

5. Loot from enemies,

6. Chests.

7. And a little bit of everything different.

You can try to play and give your opinion about the game: https://gamejolt.com/games/PixelPunk/731171

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower ๐ŸŒป, so do we improvise with this post you're reading. ๐Ÿ˜‚

What's coming out of your own improvs? ๐Ÿค”

#Pecaminosa | #IndieDev | #OST | #Jazz

Fan art for Foolish I'm feeling kinda better so I drew this

Runestones: from concept to in-game model๐Ÿ—ฟ

I was bored, so... ManutKat.

"Our work is never over" they said.

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.