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22
Game
Pixel Punk
4 years ago

I decided that a platformer where blows are only in close combat is very boring, so I decided to add weapons, inventory, other effects of blows, slightly changed the hud, added a loot system when finishing off the enemy.




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Patch Notes ver 0.4.0 :

1. Change 3 levels,

2. Effects,

3. Hpbar.

4. Added inventory,

5. Loot from enemies,

6. Chests.

7. And a little bit of everything different.

You can try to play and give your opinion about the game: https://gamejolt.com/games/PixelPunk/731171

Hello everyone, please play my game and give comments on how to improve it https://gamejolt.com/games/PixelPunk/731171

I decided that a platformer where blows are only in close combat is very boring, so I decided to add weapons, inventory, other effects of blows, slightly changed the hud, added a loot system when finishing off the enemy.

We are under attack!

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖

https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

What you all think

Finished work on the emotions of a new character for the tank universe