Game
Minecraft: Better than Blocks

10 hours ago

I did it. I fucking did it.

Dynamically adjusting collision boxes that use vectors instead of the old method.

GET. FUCKING. BENT.




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I made a page for this weird project to post my ramblings.

I am going to do what Mojang does best: procrastinate.

I want to make a tool for me to animate and define entities similar to blocks. Why don't I just include this in ExtenderDragon? See slide 2.

(ExtD is for hundreds of blocks, not a dozen mobs.)

Connected textures have been implemented on a rudimentary level. It's got some jank but the concept is there and I can easily improve it in a few days.

ooga wooga ooga

MY BRAAAAAAAAAAIN

OOOOOOOOOUUUUUUUUUUUGHHHHHHHHHHH

Better collisions are coming.

turns out, the hitbox is out of sync with the player, but only visually. considering the drawn collisions are supplementary to the debug menu, i am not gonna fix that. it's annoying, but not gamebreaking.

finally, some good fucking blocks

I changed how tiles are drawn so (for now) there are entire out-of-bounds areas that are excluded from being stamped on, and you can see the view bobbing pattern lmfao