8 hours ago

I did this concept art some time ago for Red Riding Hood when I was imagining of creating a Demon Slayer inspired cutscene, but I had to cut the game really short because I have responsibilities to do, so my time for project development is limited.


I was going to give Red a self-taught flower-breathing technique (but I forgot that one was already taken by Kanao Tsuyuri) when she fights with Tshinderamaro.

She was supposed to find herself a sword in inside a castle or some small cave. I also thought of creating this scene where both did brutal attacks on each other, with Red getting her arm torn off but regenerates it back after standing up for eating an enchanted apple beforehand. Then the cave fell down and both had to fight outside in the bright moonlight.

The breathing technique I made up is quite simplistic. Red flights Tshinderamaro for a few more minutes, and once she gets annoyed and exhausted, Red uses Flower Breathing - 1st Form - Rose Up from the Dead of Night to behead Tshinderamaro. This one was supposed to be a big rose-like magic object blowing up from her beheaded neck, giving her head a big kick in the air.

And as Tshinderamaro is a demon, she stays alive for a few minutes. She doesn’t die immediately. And I was thinking of her backstory when she was a human before becoming a demon. Though, that’s all I can imagine for this game. And Red watches her head slowly burn away just like in Demon Slayer.

All of this is what I was thinking of for my Red Riding Hood game, but this is too much work to be done and I had to cut the game short, again, not because I was lazy but because I have other responsibilities and priorities outside of making games like this.

There will be one big project I mentioned earlier in my posts when I will finally be creating my first commercial work, and I will give everything I got for that one as much as possible.

I’m not lazy so I never give up on something I’m very passionate about.

But yeah, just wanted to show this to you guys.



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