
1 year ago
I DON'T BELIEVE IT!
Next up
Mary (x4)
A bohrok just followed me.
Toy Mary looking for an audience.
I guess so.
Mary Christmas! Here's a huge devlog about Halo 2, Portal, and how those games changed how I chose to texture a wall.
Per my last post, here's what 17 extra hours of targeted work can change.
It's a cyclic process; long periods of virtually no change while you figure out what's wrong, then the breakthrough leads to rapid changes in hours.
I was trying to ragebait other modelers with that last post. Yes I know better ways to polgonize a curve.
Apparently the old MA2 models still work!
Generating an entire wall of any shape from a predefined mesh is so much nicer than trying to hard model all these details.





































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