So, in my time tweaking the games internal scripts, and when I’m truly stuck, incorporating those of such from Yanfly and other sources, I’ve come to several notes that this game, with all that it will have to itself in terms of authenticity, may not be as 100% close to Undertale’s UI and other systems as I would hope. Don’t get me wrong, I’ve come incredibly close in making the UI look damn near identical to that of undertale, but simply put, it’s not going to be possible to translate everything from Undertale’s internal workings into VX Ace’s coding without completely splicing apart RGSS itself. As such, I will have a short video (Or a few short video’s, depending on if Vegas likes me today) showing off what I have so far in terms of what the game will have to offer in terms of UI. This is mainly to give you guys something to view and see how the game is looking as of late.
Next up
@tobyfox nani
Probably an unused Dialogue Portrait.
Now, logically... So I can move on with everything else... I should probably figure out how to get the hard part out of the way first.
First Pause Window pretty much finished.
"Something borrowed, something new." ~ Scott Cawthon (Granted, I don't think he ever actually said that but, hey, it's a phrase.)
Glitches in the System
Progress on "Pause" Menu
Roughly 2 hours later:
Dr. Parfétte - Concept Art and Notes
God is dead
and we’re having a bad time because of it.
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