The plan is to do mini devlogs each month, idk if I'll count this as one or not. For some reason a week or two ago COTV suddenly popped out of nowhere and I and Astro started talking about it, the original plan was to remake COTV in Gamemaker, but with the current state of the community, I would rather start working on more original games. so we decided to restart it on turbowarp, over the last two weeks I've updated my standard engine to better standards and set up some of the COTV special effects. currently, progress-wise, Phase 1-intro and part of intro attack done Phase 2-intro and intro attack are done Phase 3-base set up Phase 3a- intro is done Phase 3b- intro is done Phase 3c- no progress. That's currently all the progress I am willing to share for now, I may or may not reveal some phase 1 progress soon, however :) Well enough rambling from me, enjoy the rest of ur day COTVers.
Next up
when you keep losing code so u use a custom block to find it
I've recently realized I have approached making UT games wrong.
few images to show im alive
HARD at work with team members
Why the fuck is there a 67 button on life 360
chat i need $135,000, someone is selling an actual tank near me and i want it(actual image)
guys after like 2 fucking years i made a debug screen
played a little Minecraft with a friend today
say it with me folks! NOVA'S! BAD! WITH! CASH! :D












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