Game
FOGGYHILL


1 month ago

I finally got to work on this game using Coppercube 6, which gives it the retro feel I wanted to give! Right now It's barely functional, but I'll keep working on it! #horror #retro #ps1 #psx #firstperson #indie




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I tried to make the graveyard bush pattern less symmetrical for realism purposes by removing some and adding things such as graves and dead bushes between them. #rpg #adventure #action #retro #puzzle

The 2nd prototype is out! Don't expect much, I made it 4 months ago, but it is better than the 1st one. The next version will have all-original art! #rpg #adventure #action #retro

I made a mockup image of what the main menu will roughly look like in the first alpha release! Most of it is subject to change, but I thought it'd be nice to show off a proof of concept! #rpg #adventure #action #retro #puzzle

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My team and I have redone the soundtrack! There are also new enemies that appear in Swampton! Here's one of them! (This is only his battle sprite) #rpg #adventure #action #retro #puzzle

I put some finishing touches on the exterior of Laura's house, and developed the city outskirts a bit more! #rpg #adventure #action #retro #puzzle

Check out the first official look at Alpha 1.0! We've been working on the story and music, and now we're back to the game itself. It's not much, but it is progress nonetheless! #rpg #adventure #action #retro #puzzle

I Heavily overhauled the exterior map of Laura's house (and added her brother Ryan), and started working on a new area called the town outskirts! #rpg #adventure #action #retro #puzzle

Started working on the graveyard level! Keep in mind most of Prototype 2 is concept ideas for later versions, and when I start later versions I will make my own sprites! #rpg #adventure #action #retro #puzzle