In case you change line 51 from [:Window_Base] to any other window and the game starts to show an error message, go to line 233 and replace the code on that line with dispose_icon_scroll_sprites(actor.object_id) if @iconscroll_sprites && @iconscroll_sprites[actor.object_id] because that seems to work for me.
I found a script for VX Ace that scrolls through state and buff icons if you have more than 2.http://rmrk.net/index.php/topic,44751.0.html
(Link doesn't work anymore, try this one instead:
https://rmrk.net/index.php?topic=44751.msg505792)
Next up
Hounderick has had enough of tormenting doves. Now he torments turtles.
Battle against the last boss except you aren't participating since you're just there to drill rocks.
Permanent Elemental Drills
Y/N can do whatever she wants in her secret underground hideout as long as she doesn't touch the bombs in the storage room.
Happy reformation day, early access has been released.
Driller getting desperate for destructive machines
Resolvà el tema del viaje rápido para el juego!
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I figured how to make the fast travel for the game!
Placing down objects like torches or turtles has always scared off monsters. Especially turtles.










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