A fnaf game, where There is an Amalgamation Of every animatronic from each game in one, Meaning All the FNAF 1 Characters would be in one animatronic, etc. And every night A new amalgamation is added (night 1: fnaf 1 and 2, night 2: fnaf 3, etc.) all Taking place in Fredbears Family Diner. And on the final night, They put themselves into one misshapen beast, and is very aggressive. Custom night has EVEY animatronic. There are 4 endings, 1: good: you escape the cursed place, The building collapsed, None of the animatronics survived. 2: bad: You try to escape, But the building collapses before you can, Neither you, nor The animatronics Survive. 3: twist: The animatronics catch you, And Put a small piece of them inside you, And torture you, Keeping you alive for as long as They can. 4: true: You escape, However you decide to go back in, And destroy them yourselves, And after a while, They are finally gone, The police catch you, But they let you go. However from the Shadows, Is a small animatronic.
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i made a tier list for cereal. if you have any questions about why i put one cereal in a tier, feel free to comment. (also here's the link https://tiermaker.com/create/schlatts-cereal-list-696598 )
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I'm once again saying to people who still don't know that
That this community rule is a joke
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.
The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve
Levels' maps.
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM










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