Game
Cleithrophobia
10 months ago

I have decided to replace the Cleithrophobia (Original) build with the remake, while making progress for the script for the remake.

<Reason>


  1. The original game is low quality and is not compatible with the remake version, and the games I am currently making in MZ that will be at least mildly more high quality than my previous games.

  2. The game has a poorly written synopsis and plot even though it still has some written backstories of characters, but that's most likely it. The remake version will have an improved story.

  3. It uses default resources. The music is NOT already provided within the game's engine, but the graphics all are (EDIT: Tilesets are, and characters are generated in the Character Generator.). The sprites were also generated in the Character Generator, and the sprites in the remake version (in RPG Maker MZ) also were. However, they are placeholders and have high chance to be replaced. Also, if anybody would volunteer to make sprite sheets for the remake (RPG Maker MZ, not MV, although I think the character sprite styles are exactly the same), I would love to hear about it. I can't make sprite sheets myself, as it is just too much work for me and will slow down development.

  4. The game was poorly designed, the chase scenes were low quality, the maps are not well designed. Cleithrophobia was only my second ever game (if I remember correctly) published on Game Jolt a year ago.

    4a. The extras room and the additional cutscene were as well "poorly" designed, no matter how much effort was put in it and the script and concepts.

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Cleithrophobia is a poorly made game, according to my conclusion, and the remake is meant to replace the original version due to its low quality. The engine doesn't really suit the game and MZ, I believe, is a much better fit for the game. I also hope you understand that this was my decision, that this is my game. Thank you for taking your time and reading all the way down here.



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