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3 months ago

I have gotten back into this habit, for those wondering why I dont just work on some of my current projects:

I need a escape every now & then from big projects, its something that has actually gotten you some good stuff like nights at felix's etc.


But of course this also has its curse, I have already scrapped like 3 concepts for games that are not only unique & fresh but also something that has never been done before. only for them to now never become a reality and also just putting stress on me to pick which one I wanna do because come on now... I cant seriously do all of them, even if I wanted to.



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guess who's going to gamescom tomorrow

This is Speedy, a character from a major update I planned for this game that was canceled about a year ago

The game is now open source, enjoy doing whatever you plan on doing with this information.

Okay I lied when I said the game was releasing on Friday, because I released it just now! I'm so evil, muahahaha!

fazbear, har har har har har har har har har har, har har har har, har har har har. (happy anniversary!)

First playtest done by @Lord2903 , Feedback was "You made a good game" so I think I'm in the clear.

I'm aiming for a Friday release however no promises, we'll see, I can promise you I'll try my best.

Sweet, sweet jesus

Check this cool game out, made by a friend & it's pretty good!

https://gamejolt.com/games/FNASRR/1012196

Fun Fact:

In the files of One Night at Springtrap's 1 there exists images of an unused blink meter

These could've been the replacement for the toxic meter or you could've just blinked every few seconds

It also could've been related to a vent seal

The Vigo launcher is done, thanks to Jarate. The accompanying footage is also from him.

In other news, the other new weapon being introduced in this mod is also making progress.