Game
Prove_it 2


5 years ago

I have made many progresses lately, I implemented a new input system that solved a lot of issues.

I remade the Office Map from the previous game but I re designed some part of it and using ProBuilder I was able to decrease the render time




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Fan art for Foolish I'm feeling kinda better so I drew this

Runestones: from concept to in-game model🗿

What you all think

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated ✌️

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack

Today I tackled drawing different variations of facial expressions for one of the main characters in Eden. What do you think of it? :) Eden: https://gamejolt.com/games/Eden/592698

Cash Banooca

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!

Magic staffs created especially for each sign

#moba #zodiac #magic #staff #signs #gamedev #3Dart