Game
Insane Custom Night
6 years ago

I have not been here. Lmao. Anyways, I've been reworking on ICN the past few months. This time, it will be the Full Version. Finished with every single Animatronic Entered in the competition. Along with some new AI and mobile compatibility.




0 comments

Loading...

Next up

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

Shuiro Haname. #Commission

Commission for @ShuHaname

Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.

not the greatest house, but it's a house! :D

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa MarĂ­a Regla. It is one of the natural wonders of the country!

Ladies & gentlemen.. The Blender logo factory! I had a ton of un making this animation. I'll be making a short tutorial on picking up/dropping object in Blender for animations next week! What do you think?