Game
The Wizards Chronicles
6 years ago

I have talked about the remake for TWC a couple of times on discord and twitter but I never really talked about it here so i decided to take some time and share with everyone here the fruit of all the stuff I learned while working on this remake in Godot.


Before we start please understand that :
ANYTHING IN THIS POST WILL CHANGE AT SOME POINT AND IS NOT THE FINAL PRODUCT. THE GAME ISN’T EVEN IN ALPHA STAGES YET.

Now, let’s start with what everyone will see when they start the game.

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The menu screen hasn’t changed that much since I announced about this remake’s existence. I was often told that the buttons are ugly and such but then again.. who really cares? It’s a development build, things will look ugly and placeholders will exist. The buttons will be replaced with graphical ones that actually look decent but right now I think i should use my time on more important stuff.

When the players click on the “Start Game” button they will see this screen :

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Players can choose their gender, house and name for their characters from here. Right now since there isn’t a save/load function this screen will show up everytime the game starts up for now.

We also have a forbidden list of names just like the original TWC! this list is straight from the original TWC code :

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This screen looks a lot more modern and better compared to the original TWC character creation menus in my opinion

The old menus looked like this :

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Now, let’s talk about the player character.

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All houses have been implemented for all genders, Players can also see each other’s names above their heads just like the original TWC.

This took me sometime to test out and I found the current way of handling character creation at the moment to be the least buggy one, the most flexible and easiest to understand from a newcomers perspective to the code or game.

Now, you might be asking..

“What about gameplay?”

“Where is hogwarts?”

etc etc

And i can answer this question with one simple image :

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There is no map at the moment

There is no “gameplay” at the moment

there can’t be anything in the game if the player can’t even move around the world

At the moment, I am building everything from scratch. The player character needs to be fully functional before I can add anything that can break the not-ready player code. At the moment, the player can walk around, pickup items and has some stats implemented (Gold, Level, Can Move?, etc) but the Inventory system is not 100% working, I am still not sure if I should allow the player to have pixel perfect movement or grid based movement just like the original game, there is no function implemented to harm the player at the moment and update their Health and Mana UI, and the list goes on and on.

To visualize how the player is not ready yet.. here’s the inventory screen.

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By pressing ” i ” on the keyboard players can see their inventory, the inventory can list all items that the player has got but it is buggy and very useless.
How buggy and incomplete is it you may ask?

The first thing you might spot if you have looked around the game’s code for a bit on github is that the apple’s icon does not show up when the item is created
The second problem is that the items in your inventory are basically useless, you can’t use them, equip them, or do anything in general with them.
And let’s not talk about how the UI is also (Kind of) broken

So, what do we take from this? The game is not ready at all. It’s very empty and has a lot of things missing from it. Once the player is at least 75% done I will start working on more interesting stuff that’s missing from the game and once that happens I will share it with you all here as a recap of everything that has been implemented starting from this post.

Right now I have exams for the next few weeks, I won’t be able to update the game or anything at all until I am done.

I also post a lot of updates on the game and my other games via my Twitter and Discord, so make sure you follow me there.

I learned a lot of stuff the last two to three months and I am glad with the progress i made with all the stuff I learned while working on this game and on a few prototypes that as well.

It was really a fun year and I am glad I started learning Godot, I am still not used to it at all but by time I am sure I will master it or it least be good at it just like how i am good at Unity and GameMaker

Happy New years everyone! Seeya next year when my exams are over.



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