2 years ago

I know I went quite for a good while. I am not as social as people want and tend to pop in and post and go/check and reply and vanish again.

I am back on my shump game but now its going to be horizontal and I picked up some new tricks.

Expect updates.




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I am still around, just been beaten down with a pile of art blocks like I was in a VS tetris game and got hit with a combo so bad I can only accept my demise...

I did have to cancel a secret Halloween game I was working called "Candycorn Nightmare"

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Update on my shump data.

I added another player to the data.

This is Inver the Inverted spirit and her gameplay is pretty much a turrent style where when you attack the orb will start to shoot and you can still move Inver and the orb moves to her.

New boss data as a sprite sheet, I am uploading the game play.

Unlike Pixel studio and Krita, I made this in Iblis Paint X and had to do some scaling.

Come visit our Patreon to read up on some of the cool new things Fusion3 can do with your objects. Monthly blogs start now! #CF25 #Clickteam #MadeWithFusion

https://www.patreon.com/posts/fusion3-blog-in-123871484

I updated this engine to allow PrincessLuna to be the main character and now everything is setup to make some PrincessLuna platform games again, I already did a shump version with a left and right shot system inspired by DeathSmiles

Back to game making

https://youtu.be/R0Y-AhH4ZBs

I'm going with an platformer starring PrincessLuna, Oddly a majority of my games don't even use Luna so its time to bring my alterego back into the game.

If this looks weird and confusing...I tried to make a dark path if you activate a boss battle and win and...It failed...I ran test and it failed....

So here's the content I made so many can see and not be deemed trash and thrown away

Calling all #MadeWithFusion devs! We want to make a trailer reel featuring you!

Currently working on the 4th level and boss, I am fully back on the project. I did a LOT of adjustments since the demo such as making boss 1 less of a push over and some spammy early levels are fixed and bosses stand on top of the projectiles.