I will start releasing nightly builds soon. This will allow users to test new features before they become stable. You are encouraged to leave feedback so I can get an idea on what needs to be done.
Some of you may remember this article. The .chart to Project Rhythm tool has been finalized for a few months now, aside from any changes I might make to the game's chart format.
I have tons of stuff planned for this game in the future. However, I need to make sure I don't get carried away and add too much in a single stable release.
Next up
Gameplay demo 4: Bad To The Bone by George Thorogood & The Destroyers
(Yeah... I know I'm late for Screenshot Saturday.)
The server rats were massive headaches, but the demo is finally out!
They're back. And they're hungry for more.
Introducing Five Nights with Fumos 2. Coming soon.
My favourite platforming character? This one is a tough choice, but I'm going with Klonoa!
So I made a here a quick art of him! I'm currently playing the GBA titles so I made him with this design.
Klonoa is a very unique platformer. Check it out!
Gameplay demo 2: At the Speed of Light by Dimrain47
(If you're wondering where gameplay demo 1 is, it's right here: https://www.youtube.com/watch?v=TTJvziQ2chc)
🌙Overtime🌙 Earn extra money!
Gameplay demo 3: Trogdor by Strong Bad
Five Nights with Fumos has surpassed Scratch Adventure: Before the Darkness as my most followed game on this platform. I honestly did not expect this.
I've started modelling the Slumber Dragon!
Your eyes aren't fooling you; the next Project Rhythm update will add widescreen support! Break free from Scratch's old 4:3 aspect ratio!
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