Game
Mary's Arcade (Classic)

5 years ago

I'll be doing these devlogs weekly to show you what I've been working on. I feel like I've gotten so much more done this week than I would have without the game page.

Thank you for the positive feedback and kind words, it means a lot to me.


Updated gamejolt description slightly to read easier

Fixed a modelling error on Rascal's belt

Added support for different playstyles (keyboard controls, mouse buttons, mouse wheel)

Added supplementary shaders to enhance the "3d effect" in the office and cameras

Fixed animations for several elements of the game

Added a new animation for Mary

Added a various small graphical elements to the game, nothing important enough to go into detail about, mostly just small UI changes.

Fixed a long standing bug where cameras weren't cutting out when you watched characters move under certain conditions.

Characters have new, community-made sound effects.

Began work on soundscapes

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I was working on installing drop down menus and I get an error on some old code for "REMOVE THIS CODE ONCE DROP DOWN MENUS ARE CREATED."

Thanks, past me.

Literal bug-turned-feature. I am gonna make this happen if you try to move the window while there's no camera feed.

Mary's Arcade v1.0.0 is now public. I hope you enjoy it!

Mary's Arcade - 2 DAYS UNTIL RELEASE

It just keeps getting better and better.

Localization efforts have been expanded to more areas of the game. Instead of just important buttons and labels on menus, I am now having as many elements as I can translated.

Phisnom's tier list.

QOL features are harder to design than actual gameplay stuff. Been working on configuration and settings in SP all summer. Mind you actually porting the main gameplay stuff from Clickteam only took 30 days.

Newest draft of composite video shader fixes color issues (caused by different versions of GLSL clamping values differently) and uses real sampled CCD sensor thermal noise. See for yourself!

Game.