Next up
24 🥕 blocks. Yay.
There is a special song I want to put in for phase 4 of the final boss, but it's 5 freaking MB.
Holy shoot, K&F VG 3 will probably over 100 MB total.
Be sure to clear out your RAM first before playing this game once the final release comes out.
I just recently discovered MistWarp, which is a fork of TurboWarp that really has very good amount of additional options and customization.
UI changes is something I always wanted because I grew tired of Scratch's vanilla UI designs.
Also yeah, new scene.
The final boss...
Got direct inspiration from Akaza, too, for this specific pose.
New upcoming stage...
I'm sure some of you should recognize the environment.
Upcoming 5th stage for K&F VG 3.
This is the semi-final one as I'm getting closer to its finishing point.
That's cute, but do you feel the need to go out of your way to commit this much towards AI?
Another issue is that Copilot 365 hallucinates more than the main Copilot, so it's not that reliable.
I'm still patiently waiting this obsession to stop.
Here’s a 5 minute showcase of the final boss I have made so far. Took me about a couple of days to do all of the animation and code.
Amous Base in 2020, and now, I expanded it drastically.
I changed a lot in these 5 years, haven't I?
I really hope this person is aware of what Nintendo will do to anyone who makes fan projects like this.
There's a big reason why I never included any Nintendo-related references or even sounds in any of my games.











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