Game
DG!Echoes of Sanity VR
16 days ago

I'm about to replicate the whole project again because I lost access to it at class. Go me

#DevProblems #Unity3DProblems




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Just sharing some of my old start of the year art. Master #Swatch is our guide in times of great crisis All praise the great rook 🐦 #DeltaruneAU #SwatchDeltarune

One of the 28 children of Master Swatch, working at the Palace of Queen as first line of defense and scout. He's very special even Madame Tasque has her sights on him for the increased probability of him going rogue. #DeltaruneAU #Swatchling

Couldn't help but try to tweak the not-Gaster placeholder somewhat. Is kind of a peeve at this point. Anyway, I'm finishing some code touches before doing the first recording of the demo prototype. I'm closer to completion of the core of the game

I made Glace's weapon (the Chanterelle Noir) in 3D too. Probably will use the prop for something interesting in the future. #DeltaruneAU #Swatchling #Blender3D #3DProps

At the end of December 2024 I did this, made in Python. My attempt at creating a cut-scene ala visual-novel but using code. All assets were made and/or composited by me. Done to motivate myself to press on w/ my learning. #DeltaruneAU #SwatchDeltarune

Needed to make a logo for the game so here it is, I made it in Blender 3D using EEVEE and I feel like it could be better but I'm just an amateur learning as I go

Not a fan of using Blender in those laptops, but I'm starting to prototype the scene of the lab of Gaster so that at least I can have an area where to stand upright with my headset and walk around Still pretty barebones but placeholders are like that.

Hello Darkner, my old friend, I've come to talk with you again, because a vision softly creeping left its seeds while I was sleeping, and the vision that was planted in my brain still remains within the sound of my [[DETERMIN4TION]]. #DeltaruneAU

#Spamton not willing to walk in a single plane, and I see I need to lock rotations and reduce the size of the colliders for the blocks and the player to slide snuggly into holes and avoid being pushed out of the level. Min-maxing the numbers as I go

Nothing too fancy. Some optimization things and the "scene" that is for shows and not interaction is more or less done. I need to do the small things like the "panic button" to reset the puzzles, and the tablet that will contain the maps' clues for them