I apologise for being gone for so long, I've been dealing with a lot of life issues. From struggling through and finishing college, to being kicked out and even losing some of my family members....Its been a rough couple of years but i feel like I've gotten through the worst of it. So with my mental health in a far better place, updates!!!.
I'll be aiming to release a new post every 2 weeks, and if anything changes I'll be sure to keep you all posted.
Stay tuned!
(Also, if i am to continue this game, i feel a better name than 'project action' is warranted, any suggestions? UltraHot?)
Next up
Improved Blocking animations, both static and directional.
Added some particle effects to blocking in Project : Action, I think it makes it look a lot more impactful, but what do you think?
Infamous & Sunset Overdrive Inspired Superhero Game (Particles & Parkour Improvements!) Follow the game below, open to suggestions, feedback and criticism! https://gamejolt.com/games/Infamous-Sunset/716530
Been working on further sprucing up the combat, added some nice and juicy impact effects for hitting enemies in my super-hot inspired game. Project : Action, what do you think?
Finally Improved Attacking Animations! Plus I've added dodging!!! A pretty substantial update to Project : Action, if i do say so myself. Check it out and give me your thoughts on the enemy colour scheme alongside the new gameplay!
Howdy? Its been a long week! I Got Sick, got better...got sick again from the medicine? yet i couldn't help but work on my game...and well.
Gifs because yes.
Project Action/Ultra-Hot! (Name pending) Now the player can block enemy melee attacks both directionally (as seen in the first gif) and statically, for that extra bit of flair What do you think?
Infamous & Sunset Overdrive Inspired Superhero Game (Climbing System!) I've been working on the climbing system for my infamous styled superhero game, what do you think? If you're interested in following the game elsewhere! https://discord.gg/B89Hjpar
Ultra.Hot (Name Pending ) Unarmed Combat & Dodging(second/third slide)
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