Game
Deep, Dark & Dank
2 years ago

I'm considering tackling combat in a more D&D-like way.
Having each combatant attack one after the other feels, to say the least, boring - but having many actions at your disposal, like preparing to block oncoming attacks can make encounters exciting.


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I came up with a nice way of drawing characters in armor, and this should make animating much easier. By the way, here's a peek at the fighter character I'm working on for Deep, Dark & Dank. Feel free to provide feedback!

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What do you think?