
2 hours ago
Next up
i'm crankin' it
(little QOL feature - the crank arm brightens up a bit when hovering over it to better indicate that it is interactable, as well as to let the player know when they are over its hitbox)
new arcade cabinet model in-game!
remodeling the PC
(USE HEADPHONES) Dynamic 3D audio has been implemented! This allows for far more immersive sounds that can also be used to quickly identify where sources of noise are coming from...
it's going well
flirting vs harassment
(crazy that i used to think the old pc model looked good...)
finally got power back so i remodeled the desk (which canonically is just a cheap fold-out table)
it's something i've been wanting to do for a while
fixed the view distortion
all the "magic" behind 3d dynamic audio lol











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