I'm definetly changing the first half of the cutscene. Under my own personal evaluation, it's a bit too long, and it's genuanly pretty boring. I already have a general idea of what to change it around with, anyway. #gamedev #indiedev #videogamedesign
Next up
I'm not sure... but I'm pretty confident that I miscalculated the experience gain for the first battle... #gamedev #indiedev #videogames #gamedesign
This animation... took me way too long to make.
Proportions are "fun"! #gamedev #indiedev #picelart #videogames
A while back when I was showing off spells in the combat system system(for those interested: https://gamejolt.com/p/the-battle-system-is-coming-together-bit-…), I made a fire effect... And I didn't like it even at the time. So I remade it! Left is old, right is new. #pixelart #gamedev #gamedesign
New lighting system and an update to the day-night cycle for the game using overlays. It definitely makes it easier to see things at night. #gamedev #indiedev #videogamedesign #gamedesign
The Battle System is coming together, bit of a long way to go though. Like adding lighting to fire at some point. #gamedev #indiedev #pixelart #videogamedesign
It took me 3 days to get this done, and I'm kinda proud of it. #gamedev #indiedev #pixelart #videogamedesign
I finished it up a while back, but items can now be used in battle. Why's the item brighter than the rest of the screen? I'm trying to fix that, but it's not exactly obvious to me how I can make it blend in easily #gamedev #indiedev #pixelart #videogames
So... 3D World Maps, amiright? #gamedev #indiedev #videogamedesign #3dmodeling #blender
1 comment