So I finished my entry for #GJJam3, it’s not quite I hope it will be mostly because I had not as much free time as expected. I’m quite happy that I participated in this jam because it was fun making my game!
What went good:
General idea for a game: Yeah it is super simple, but since there was no theme I said to myself winter has come do something about winter!
Coding: I didn’t strugle with anything really and everything wen’t really well.
Sleep: Even I had a really little time I still had enough sleep during the jam! (:
What went not so good:
Graphics: Yeah I’m not really what you call an artist.
Sounds: Ain’t nobody got time fo dat! I know it’s better in all possible ways to have a sound in game even just simple, but I can’t do anything about it right now really.
What went wrong:
Framework: It was my second jam game which I was developing in Monogame instead of XNA and I just found out it has no Fonts implemented so far, I used a console in this game to show some necessary information, but at first I thought about making it fullscreen and this didn’t make it possible.
Time: Yeah I talked about it a lot before so I guess there is no further explanation needed.
Overall:
A great jam which I found out about just few hours before its beginning, but I really enjoyed participating!
Good luck everyone in their development and thanks GameJolt for making this great jam!
Keep coding!
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