2 years ago

I'm gonna do it. Analyzing Left 4 Dead's art style, part 1, the basics.


Firstly, I wouldn't exactly call L4D "photorealistic", sure it's pretty realistic but it's kinda simplified, where actual clothing detail (dust & stains etc.) are represented with brush strokes rather than texture, and that highlights are brighter while shadows are darker, look at the 3rd image for an example of L4D vs HL2.

There's no real word for this so I'll call it "Illustrative Realism".

Returning to the 3rd image, you can see that the colors in HL2 mix together way more (not that it's badly designed, it's a real pretty game) but L4D purposefuully gives the characters more saturated colors to stand out from the rather drab background.



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"100 Points"

Well, as my summer break wraps to a close I thought it'd be nice to wrap this fact tightly with a song, as I haven't made/published one in a while. For a few extra words, read the article. Otherwise, sit back and enjoy the music.

It's been three months, might as well make a new Pickle humanization (I've made so many I actually debated posting this but I also love how this looks soooo-)

Made two header things for Assassination Sunday (A game @ThePyroCone is making)

"Leafy With A Cigarette"

Made a new, sleeker logo for Tyrannical Madness! Featuring it's a different font from TF2 and a ✨non misspelled name✨

"You better stop starin' at me like that or I'll be sending your ass to a closed casket funeral, ok pal?"

-A shifty Italian-American woman

I decided to try out a new, half-humanized object show art style (that still maintains aspects of my usual, angular style); pretty proud with what came out of it!

I made a logo for @ThePyroCone 's TacFortress 2

As a little creative exercise (and as a way to try and place watermarks in a more diagetic manner) I decided to make album covers for my OCs based on what genres I'd image them to listen to