1 month ago

I'm having way too much fun designing Service Pack's hard mode.

It's not just "faster AI and slower recharge" or "fight this annoying start-of-night attack" over and over, I'm adding brand new content and changing up game rules.




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Literally the only thing that carried over from my old way of doing things to my new way is Mary's eye texture. These two models are actually linking to the same iris texture under the highlights for the eyes. I thought that was kind of cool.

Mary Christmas!

By @TDMan

Mary Christmas! Here's a huge devlog about Halo 2, Portal, and how those games changed how I chose to texture a wall.

Toy Mary looking for an audience.

Generating an entire wall of any shape from a predefined mesh is so much nicer than trying to hard model all these details.

Mary (x4)

Apparently the old MA2 models still work!

Man I wish there was a better way to polygonize a curve...

I was trying to ragebait other modelers with that last post. Yes I know better ways to polgonize a curve.

I guess so.