I'm having way too much fun designing Service Pack's hard mode.
It's not just "faster AI and slower recharge" or "fight this annoying start-of-night attack" over and over, I'm adding brand new content and changing up game rules.
Next up
Mary (x4)
Mary Christmas! Here's a huge devlog about Halo 2, Portal, and how those games changed how I chose to texture a wall.
Per my last post, here's what 17 extra hours of targeted work can change.
It's a cyclic process; long periods of virtually no change while you figure out what's wrong, then the breakthrough leads to rapid changes in hours.
Toy Mary looking for an audience.
Apparently the old MA2 models still work!
A bohrok just followed me.
Happy New Deer!
To celebrate, we're replacing Scarlet!
Literally the only thing that carried over from my old way of doing things to my new way is Mary's eye texture. These two models are actually linking to the same iris texture under the highlights for the eyes. I thought that was kind of cool.
I guess so.
















6 comments