Game
Bryant’s Revenge (A Very Hard Boss Fight Runner 2)
1 month ago

I’m not gonna jump straight into layering again as I thought I’d have too, I still gotta think this through before I actually get straight into it,


Even though now it’ll actually work properly with the new system, I’m gonna try to make it as optimal as possible without too much clutter(which was another issue with the older system)



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Just realized that this is already 2 years old

Literally a joke game, not I’m making a literal sequel with a real PLOT to it

Times change

Just putting this out here just for a warning

Please make sure what you know what you’re downloading before you do it

https://gamejolt.com/p/maximum-alert-code-crimson-hundreds-of-ha…

I may or may not have actually found a new way of depth sorting that will actually get things to work as intended

I peak may or may not be arriving soon

On a much different note, I made my own custom little thing(yes in Turbowarp deal with it) that will help me like find the dimensions of like the 2D paper sprites, so I can get their sprite Z and hitbox dimensions easier without the hassle

I kinda wanted to like get some words out of my mind on how like I’ve felt when developing this, I’ve had them in for about most of this year now,

Thumbnail is Old Art btw

Feeling like I’m lacking in my art and feel like my drawings are bad and aren’t worth anything

It’s been that kind of time for me recently

Bryant’s Knee Surgery be like:

Game Dev doodles are fun