1 month ago

I'm realizing now that the "doing only one project at a time" strategy is actually starting to show its downside. Being forced to focus on just one thing has become boring... (read article)


While it served its purpose during my time as a beginner dev, I now feel capable of juggling multiple projects, having gained a better understanding of the process. I'm going to try this approach and see where it leads; hopefully, it won't result in a disaster.



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Okay I lied when I said the game was releasing on Friday, because I released it just now! I'm so evil, muahahaha!

fazbear, har har har har har har har har har har, har har har har, har har har har. (happy anniversary!)

I am a man of my word. It'll be a while before I can show much, but it's happening, and you'll be able to play it with your friends whenever you want, super easily.

First playtest done by @Lord2903 , Feedback was "You made a good game" so I think I'm in the clear.

I'm aiming for a Friday release however no promises, we'll see, I can promise you I'll try my best.

remember when this was at the top page of fnaf for afew years for no reason?

CLOSED

the vigo launcher as suggested by @Lord2903 , still being worked on by my friend jarate.

Once the textures are added it'll be done.

was very proud of how I got the texture to look until I put it in game.... gonna change that later.

Fun Fact:

In the files of One Night at Springtrap's 1 there exists images of an unused blink meter

These could've been the replacement for the toxic meter or you could've just blinked every few seconds

It also could've been related to a vent seal

Everything you see here is far from finished, new textures, player models and more will be done before it reaches its complete state