1 year ago

I’m slowly making a new model, unlike the old version, these will be worked out internally, and the endoskeleton as a separate animatronic will not have changes compared to the others. Over the next week, I hope to have time to complete Rust.


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Small spoiler for the update...

V 2.0.0 is finally here

At the moment, the update has already completed its test, and the game trailer is currently being approved in my tg channel. If people like it, I will post it on YouTube, and then update it on GameJolt. We plan to release the update within the next week.

Made an endo in the form of a broken Grey and made Noks

I continue to work on new models, Grey is almost ready

In the new update you will find new animatronic models, a training tab, and corrections of some old bugs. The update will be released within the next week, the planned date is March 26th.

I finally got rid of the old model and replaced it with the new version. FPS drops are not severe.

I spent a lot of time, but I seem to have learned how to work with the skeleton. Now we need to start animating...

I’ve already uploaded the update to my TG channel for testing, I’ll look at the bugs, fix what I can, try to make a trailer and release it here. In the meantime, keep the screenshot)

The author of the game is a bit (a lot) of a fool and those models do not work with the skeleton in Blender, or rather they do, but incorrectly. That's why I started making them one more time. The design will remain similar to the last models.