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5
3 years ago

I'm starting a new project and I'll try posting content about it regularly for feedback.


This video shows the player basic movements for my next game.

After trying the platformer toolkit by GMTK, I realised that the physics of my previous game were terribly crafted, so I tried making them better using what I learned from the toolkit.

(My computer is a bit slow when recording, that's why it may have some lags)



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This game was made last year during summer holidays. Check it out on my github profile.

github repo for the project: https://github.com/Houmam-Bencheikh-Elhoucine/Bunny-Loves-Jumpin…

Added two powerups to my game:

Double jump: when in area (the blue circle), the player can jump once again

Inverse gravity: when in area (the green circle), the player can inverse the gravity with a button press.

<More powerups will be uploaded next>

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

art comission.

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖

https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…

What you all think

Why walk when you can jump?

Regular exercise is key for healthy wings.

Try it out!

https://gamejolt.com/games/AeonNightmares/605184