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5
2 years ago

I'm starting a new project and I'll try posting content about it regularly for feedback.


This video shows the player basic movements for my next game.

After trying the platformer toolkit by GMTK, I realised that the physics of my previous game were terribly crafted, so I tried making them better using what I learned from the toolkit.

(My computer is a bit slow when recording, that's why it may have some lags)



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Added two powerups to my game:

Double jump: when in area (the blue circle), the player can jump once again

Inverse gravity: when in area (the green circle), the player can inverse the gravity with a button press.

<More powerups will be uploaded next>

This game was made last year during summer holidays. Check it out on my github profile.

github repo for the project: https://github.com/Houmam-Bencheikh-Elhoucine/Bunny-Loves-Jumpin…

Fan art for Foolish I'm feeling kinda better so I drew this

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc

Animation test. Not an actaul conclusion to who wins sonic vs Mario. Just a test animation combo.

Annie of the stars

Respect (Only TLOZ Players Will Understand)

Our Japanese themed game released yesterday on Gamejolt + Itch io if anyone would like to check it out! :) You play as a spirit of a japanese wolf.

Aston Martin Vantage 2019

Day 4, Achieved

#AstonMartin #FastChallenge #speedmodeling