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5
3 years ago

I'm starting a new project and I'll try posting content about it regularly for feedback.


This video shows the player basic movements for my next game.

After trying the platformer toolkit by GMTK, I realised that the physics of my previous game were terribly crafted, so I tried making them better using what I learned from the toolkit.

(My computer is a bit slow when recording, that's why it may have some lags)



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This game was made last year during summer holidays. Check it out on my github profile.

github repo for the project: https://github.com/Houmam-Bencheikh-Elhoucine/Bunny-Loves-Jumpin…

Added two powerups to my game:

Double jump: when in area (the blue circle), the player can jump once again

Inverse gravity: when in area (the green circle), the player can inverse the gravity with a button press.

<More powerups will be uploaded next>

Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_

The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve

Update 2.627

New challenges & new effects!

Terraria

Why walk when you can jump?

Regional Bulbasaur. #Pokemon

I made a small jungle house.

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