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5
2 years ago

I'm starting a new project and I'll try posting content about it regularly for feedback.


This video shows the player basic movements for my next game.

After trying the platformer toolkit by GMTK, I realised that the physics of my previous game were terribly crafted, so I tried making them better using what I learned from the toolkit.

(My computer is a bit slow when recording, that's why it may have some lags)



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Added two powerups to my game:

Double jump: when in area (the blue circle), the player can jump once again

Inverse gravity: when in area (the green circle), the player can inverse the gravity with a button press.

<More powerups will be uploaded next>

This game was made last year during summer holidays. Check it out on my github profile.

github repo for the project: https://github.com/Houmam-Bencheikh-Elhoucine/Bunny-Loves-Jumpin…

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

Successful landing

#screenshotsaturday

Path of Kami: The Evolution of the Lore

Runestones: from concept to in-game model🗿

"Our work is never over" they said.

Just a Pico sprite

Finished work on the emotions of a new character for the tank universe

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?