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5
2 years ago

I'm starting a new project and I'll try posting content about it regularly for feedback.


This video shows the player basic movements for my next game.

After trying the platformer toolkit by GMTK, I realised that the physics of my previous game were terribly crafted, so I tried making them better using what I learned from the toolkit.

(My computer is a bit slow when recording, that's why it may have some lags)



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This game was made last year during summer holidays. Check it out on my github profile.

github repo for the project: https://github.com/Houmam-Bencheikh-Elhoucine/Bunny-Loves-Jumpin…

Added two powerups to my game:

Double jump: when in area (the blue circle), the player can jump once again

Inverse gravity: when in area (the green circle), the player can inverse the gravity with a button press.

<More powerups will be uploaded next>

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

The whole squad is here!

Interested? Follow me!

Terraria

Why walk when you can jump?

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist

brung back my old oc plus a new one

...they don`t have names yet tho

Regional Bulbasaur. #Pokemon

Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!

(Btw, sorry for the double post! I'll try to post less)