1 month ago

I'm still not appreciating how fast you people are advancing time HOW. HOW IS IT SUNDAY ALREADY!?!?

Fixed the Buttons so they only trigger on step once, resetting once you step off.


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I need to figure something out about this room. I want one chest to be better than the other and I'd like the player to choose a path without knowing.

But it's a long way, and there's no way to change your mind before opening a chest.

Happy Sunday everyone! Off to free lunch at the parents I hope you've all had a great week and are having a nice relaxing weekend! Please remember to be kind and to look after yourselves!

OH!! Happy Lesbian Visibility Week too!!

I hope you all have a great one!

Happy Earth Day Everyone!

Will keep working on this room but this is how it is now.

I really want the floor to be kinda fancy. Also need to code what the Shrine does.

but now, slep.

Still working on the Shrine and the surrounding floor (Kinda hate making floor tiles...) but here's the shape of the room with the water. Added some vines to the walls too, which you can even chop down!

...might need to fix them a little

Hmm, I thought maybe swap Chests for Pedestals in this Choice Treasure Room would be better. But now I'm thinking new room, and a new system. If a Pedestal is linked to a Gate, gate is open while it has an item? How to enforce a good sacrifice though?

Cleaned up my room spawn code which was getting kind of unmanageable with the different room layouts, now it gets them from different scripts.

For some reason this caused a bunch of them to be offset wrong, but it was a quick fix. Rooms working again!

Made a new Button sprite and adjusted how the collision works, not sure if I'll keep the circle collision box or not...I don't think it makes much of a difference?

But at least I fixed the flicker bug, where it was being reset making gates go brrrrrr