Game
Self-Aware 2.0.1

2 years ago

I made a little coding error that caused Self-Aware to soft-lock after getting judged by James, but luckily, it has been fixed.

This goes to show that even small mistakes can have a significant effect.




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Peter - Twiddlefinger!?!

Max - Hey Peter

The 'Undertale Crumbs Demo' is out NOW! I plan on adding more gameplay functions later. Have fun! :D

https://scratch.mit.edu/projects/1104587113/

I'm about ready to release Self-Aware 2.0. The game will have many new features, such as more content, updated music, bug fixes, etc.

(there will be an "exe" and "HTML" download file)

Here's some concept art I drew, and have a wonderful day.

So no one gets soft-locked during gameplay, I'll test every save point in Self-Aware to ensure saving and loading work as intended.

This update won't be as big as the last one I did, but I have many new things I want to add and change :)

Finally got the motivation to work on Self-Aware Remake again! :DDD

I'm planning to release a new update on Self-Aware tomorrow.

-Here's a short list of some changes-

-Blue Soul changes (made it more Undertale-like)

-Camera focus mode

-Updated the Megalovania

-Boss zones no longer move

Have a great day :)

I released a new version of Self-Aware today. This build has new content and fixes some minor aspects.

https://gamejolt.com/games/awarelysoup/811904

It makes me happy that others are playing this game I've made, and I hope you have a blast with this version.

I'm working to implement better genocide gameplay for Self-Aware.

It may be slow because of school, but it will be done. :)

The bonely menace himself in Undertale Crumbs.

Working on the Waterfall section now! :3

Took me long enough.

Finally added a debug mode for myself. Turbowarp is really something, lol. So many things to add, so much more time and energy.

I think I'm ready again. =)