2 years ago

I made a new plant!


It's called the infect shroom. As zombies pass by, one of the small mushrooms leave this plant and get stuck to the zombie. What happens depends on which mushroom gets stuck to the zombie, but it mainly just slowly does damage to the zombie and slows it down.

Once all the tiny mushrooms are gone, zombies are able to eat the big mushrooms. But after a zombie has bitten the plant at least a few times, the zombie's head pops off (that means it's dead). Once both big mushrooms are dead, the plant gone.



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I changed profile. This is the new image.

Name: Scaredy-shroom. Sun Cost: 25. Recharge: 5. Damage: 20. Toughness: 300. Range: Straight. Special: Shoots spores, but hides when a zombie gets near. Obtained: 2-6.

Sorry I haven't been posting for a while. My computer broke and I had to get it fixed. Luckily it is fixed now. But I do have some new things to share! I have re-drawn some of the main PvZ plants.

The Seed Packet for the Peashooter.

I made the Jalapeno from PVZ1, the Chilly Pepper from Heroes, and I made two other brand new ones! The Spicy Pepper and Dried Pepper.

I made a new plant. The Pure-I-Flying Beet. It is used to clean the water, in case there might be some hazardous substances in there.

The Seed Packet for the Sunflower.

I made something new. I call it the Weeping Woods. Currently it will work just like the Travel Log.

A (Very much W.I.P.) image of what the game might look like while playing the game. (The zombies don't have any textures or animations so I just have a dark green image as their stand-in).

Here is a second test image of the game.