Game
FinLab
27 days ago

I made two more decor sets yesterday as well. And fixed some bugs in build tests. And 2 more themes.




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Made this in game level editor that serializes to json, it's actually what I'm going to use to design the levels but I could easily turn this into a player level editor Mario Maker style. It lets you test your design in seconds, and go back and forth.

Simple arcade-y puzzle block game prototype. It's actually pretty fun and was fairly low effort. Puzzle game coming soon maybe?

FinLab 1.1.0 (Time & Temp) is here! This update brings a more mechanically deep experience, changes to the core loop, some fixes/changes + some more fish and decor, there is a LOT so here is the full changelog below:

Doing this silly feature to go along with my Y2K aesthetic. I'm making a fake internet for the game that also serves as an in-universe guide. The writing is terrible, I binged this feature in like 2 hours with the stomach flu.

After spending hours debugging a CPU player, I gave up and added a timer instead. Also made this sprite of my OC who may or may not be the protagonist. She even reacts to combos. I still have ideas of how I can expand the timer + more ideas for the game.

There's also going to be a few new decor objects and a few new fish in this update! Probably won't go overboard but I still have some ideas.

Working on some game juice and the new "special" block

By winning races, you will earn a new currency called sea dollars. You can spend this currency to unlock a random novelty duck (no duplicates). These are new decor items that count to 100%

Been having a lot of fun tinkering with this, added some sound and visual flair. It's also really satisfying to me seeing the board clear, maybe that's just me.

Been working on a lot of game feel, UI polish. And I got some feedback externally. It's so juicy and nice to play. The core loop is done, now I just need to add content and things