Game
FNAF Hidden World
6 days ago

I may or may not have updated the demo again (to v1.4.0) even though I said the last one (1.3.1) was the last. Change log below


  • You can now skip the opening cutscene

  • Most characters now have character portraits when speaking to them

  • Some fixed grammer

  • New logo added

  • Some added and or changed dialogue

  • The sneak peak at the next area in the game changed to the current design (end of demo)



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Would suck to fall down there.

What's better than saving at a Remnant station? Using special Travel ones to instantly travel back to any registered travel renmant station instantly!

I will be updating the demo one last time likely in the next two days. This update will have overhauled item sprites. Most of the sprites in the game now are inconsistent in quality, or aren't really pixel art, and were made poorly. Here's an example:

Oh boy low quality screenshots of more accurate rooms to FNAF 1 (low quality bc they are cropped images from the game engine and I don't wanna show the game files Willy nilly and I'm too lazy to do it right rn)

Cabin Shop.

Fun fact, every time I playtest the game I have to watch the opening cutscene. So this is going to be a life changer once I get it to work.

FazerBlaster work in progress.

I just now realized I put Foxy's eyepatch on the wrong side...

New logo is done and I have updated the description, thumbnail and banner to reflect it.

Every character is gonna have character portraits in the final game. Been thinking about doing it for months but was too lazy till now.