2 months ago

I need some help with Turbowarp and running animations.


Hey everyone!

For those who use Turbowarp, maybe you can help me out. In my newest project, Fred and Pals, I use animations that are rendered into separate frames. However, I’ve noticed that when I first start the game and play these animations (door crank, door frames, base animations, and jumpscares), the game starts to lag.

Is there a way to fix this? Has anyone experienced something similar?

Feel free to leave a comment or contact me on Discord!

Username: Rotas



10 comments

Loading...

Next up

Take a different path. 🦊

Thank you SO MUCH for the 7 000 followers!

Check out this amazing drawing by our 2D artist Vella Stein!

Roaring Knight: Crossover (Tentative Title)

[WIP 01]

The Fred and Pals gamepage is out! Follow the game and updates here!

https://gamejolt.com/games/fredandpals/1027716

New compiler is now out on TW Desktop as well as other things mentioned in this list.

You can update it directly from the Microsoft Store or the Apple App Store if you downloaded it from there.

Big shoutout to @ddemkoo to create the new logo for the game!

Hey 2D artist, I need your help!

@LilyMakesThings 's Unsandboxed editor is host to some of my coolest discoveries, like an extension that allows for easy native wave effects!

Perfect for those wavy backgrounds found in most FNF DaB/DnB mods! I will experiment further.

Thanks for feature!

They need you. 🐥