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Mario and Luigi: Superstar Simulator
9 months ago

I need to adjust every battle to accommodate for the playable characters' new code. Here's some WIP footage of Peppino's improvements against The Noise




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As the release for the next update draws near, I've been finishing up the character intro cutscenes. Here's Bowser's

Welcome to the new improved Superstar Simulator experience!! With customizable battle scenarios and an overhaul of the flow of battles, let the new era of this Mario RPG Simulator commence!

This game includes a mechanic where you can collect wanted posters that appear in the overworld and fight harder versions of bosses for double the coins you would usually get from them! (Version of game shown in video not released yet)

Happy #MarioDay!

Celebrate everyone's favorite plumber by completing our quests.

I'm very excited to implement Pixel9Bit's resprite of his Donkey Kong spritesheet in the future! It was also good to wait to make Diddy Kong playable because he resprited him too!

it's a party

Finally fixed a pretty bad bug where if you hit a block too quickly, it would keep rotating. The fix is only applied to the solo block in this clip to demonstrate how broken the bug made things lol

There's a bulletin board in the middle of the overworld where you can save your game and read dialogue from each character! Who's who?

The Final Stand.

The first test for detailed palette swapping was successful (for the most part)!