It has also came to my atention that some people are calling UT a "rip off of Spirits of Hell", however those claims are bullshit. UT was created as I wanted to make a dark and grim story based Sonic.EXE game that focuses on the big three "Sprites, Story and Gameplay", and that the game is what I deem to be, something like wave 2, but scarier and darker. And even then Infexenite is no fallen angel like Exetior or Exeller.

Next up
just walking.
( Also Knuckles won't be playable )
Fine, here are screenshots from demo 3.
Now can you all stop asking how far into development demo 3 is. As demo 3 will be out when it is complete and up to my standards
Oh yeah. This game exists. ( Small video of a WIP for Ver 2, also I don't know the minimum system requirements, but it will be recommended to have a RTX 5070 for the best visuals ) Also development moved to Unreal Engine 5.6
Underwater Ruin overhaul. ( Also added sounds for when tails walks on dead animals )
Project Immortality Final Demo Teaser.
( Just a heads up that this has a bit of a lore drop, however it does give better context to the part with eggman after that metal sonic boss fight )
...
Random image of the thing that will stalk you in level one. Also looking for a 3D modeler to help with enemy models. ( As the one I made of this design is actually terrible )
Because I'm in a good mood. I'll showcase the first of many chases in Underwater Ruin. ( Not everything is done yet as there are a few effects missing )
Still going
Short teaser for UT Rework












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