3 months ago

I really wanna revive this game but its so hard to figure out what was planned. I mean I know I'll change things up anyway but I still wanna know what all the planned mechanics were so I can work around them and be faithful.


The mfa works fine, mostly the menu and other stuff but I cannot for the life of me get the night segment running, it either crashes or is a broken mess. I have no idea if it's just my clickteam or if that's just how the mfa was coded... somehow.

If I have to literally get someone else to tell me what the mechanics are, then I don't feel like I can make a faithful revival. everytime I make a fangame of a fangame, I atleast try to play half of the game it's based on, if not fully.

That way I know the feel and tune I want, as well as generally it being a thing you should do if you can. it's kinda weird to make a fangame of a fangame you've never played...

Whatever the case is, I might figure out a way to get information on it. If you know almost everything about this game, feel free to dump it in the comments. trust me I'll read all of it LOL



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I am a man of my word. It'll be a while before I can show much, but it's happening, and you'll be able to play it with your friends whenever you want, super easily.

the vigo launcher as suggested by @Lord2903 , still being worked on by my friend jarate.

Once the textures are added it'll be done.

Okay I lied when I said the game was releasing on Friday, because I released it just now! I'm so evil, muahahaha!

First playtest done by @Lord2903 , Feedback was "You made a good game" so I think I'm in the clear.

I'm aiming for a Friday release however no promises, we'll see, I can promise you I'll try my best.

Everything you see here is far from finished, new textures, player models and more will be done before it reaches its complete state

CLOSED

fazbear, har har har har har har har har har har, har har har har, har har har har. (happy anniversary!)

can you believe it? fnaf's 11th anniversary, just a week away! I am so happy about this information

Fun Fact:

In the files of One Night at Springtrap's 1 there exists images of an unused blink meter

These could've been the replacement for the toxic meter or you could've just blinked every few seconds

It also could've been related to a vent seal

was very proud of how I got the texture to look until I put it in game.... gonna change that later.